Posts

On the fantasy genre, Part I: The (un)importance of tropes

A decade of theory, a sort of recap

Big Model, types of arrows

Big Model, arrows in general

Big Model, Small Words

Musings on my history with D&D

Deconstructing skills and feats

What's XP worth?

What can change the nature of a man?

Campaign models (pt.2)

The tricky thing about a game where you investigate monsters

Game design solves game problems (or creates them)

The Kalesh campaign

The big ass theory post that had to come pt.1

Classic design missteps

Categorizations of compatible GM-Player roles

GM + Player = ?

Ways games work