Thursday, 21 October 2010

A personal note and passing comment

The previous post was about my house-ruled initiative rules for D&D.

I know they work, now the question is:
-do they make the game more fun?
-do they make combat, easier, more exciting, faster, etc?
-do they simplify or complicate?

Whether a house rule or a rule in a completely new game, it should always hold up to these standards. If it isn't adding anything to the game, it's worthless.

I will let the players judge when the next session comes up.

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