Tuesday, 26 October 2010

Creative Agenda: More Step on Up

"Saving your sister the princess from evil in [a Step on Up game] is like saving your sister the princess from evil in a video game: it's flavorful, it contributes to the fun, it may even be a driving tactical consideration - "sorry guys, I know it'd be easier if I could go along with this, but I'm not gonna. We fight, we don't torture! I'm a paladin!" - but you aren't hoping for gripping fiction from it.

If someone in the group goes haring off after gripping fiction, that guy's an asshole who broke the game and doesn't know how to roleplay and you don't invite him back next week."

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