There's this thing I want to be handled mechanically and that's how different social classes interact between themselves. I have figured out a mechanic that achieves the precise effect I want, but it makes everything too simplistic. It also takes the power out of the players hands and places it firmly with the dice and numbers...so I need to take a step back.
Here's an example, it's an abstraction, but it will give you an idea...
Let's say you have a list that says:
-11 to -8 Murder
-7 to -4 Avoid
-3 to +3 Duel
+4 to +8 Disarm
+9 to +11 Torture
Each character belongs to a social class, ranked with a die from the guttersnipes (d4) to the ichor-blooded aristocracy (d12) [and a couple of ranks beyond that, but no matter]. When you get in a physical conflict with someone, roll your social rank die and they roll theirs and subtract it from your roll. The effect of this is, it's easier for a low-class to murder or avoid a high-class individual. Individuals of equal class fill fight on the same ground, whereas for the high-class it becomes increasingly easier to simply disarm or torture the low-born. See where I'm getting at? Basically what I want to have is a mechanic that means that people from the same social class behave one way towards one another, but behave differently towards higher-ups or the unfortunates below them.
Drop me a line if you have any thoughts.