-HD, armour and weapon proficiencies as Cleric.
-Skills as Paladin.
-Can choose between Improved initiative Combat Reflexes and Leadership as bonus feats on the 1st, 10th and 20th level
-Tactical Initiative 1st: after initiative is rolled, you can lower your own result by any number to increase the initiatives of your comrades by a fraction of that number
-Commanding shout: 4th, 7th, 10th...: target player gets an additional action
-Inspiring: comrades get +1 morale bonus to saves, attack and damage
-Defensive formations: everyone gets +2 AC if they're within 10ft. of each other