tag:blogger.com,1999:blog-8321892558882855968.post1276894217066152590..comments2023-06-21T14:36:21.807+02:00Comments on RED MOOSE GAMES: Character Death & PC ProtagonistsGregor Vugahttp://www.blogger.com/profile/10290626264301416468noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-8321892558882855968.post-89314452034348876482011-04-20T12:35:36.003+02:002011-04-20T12:35:36.003+02:00New post up.New post up.Gregor Vugahttps://www.blogger.com/profile/10290626264301416468noreply@blogger.comtag:blogger.com,1999:blog-8321892558882855968.post-10512801840954504382011-04-20T11:49:08.066+02:002011-04-20T11:49:08.066+02:00Looking forward to it!Looking forward to it!Peter TekknoTroll Mišichttps://www.blogger.com/profile/03178754000122121235noreply@blogger.comtag:blogger.com,1999:blog-8321892558882855968.post-35351874440832854112011-04-20T10:16:33.870+02:002011-04-20T10:16:33.870+02:00Yes! That's what the first principle is aiming...Yes! That's what the first principle is aiming at. Nobody can say that your character dies but you, so: consent. <br /><br />I'll write up the whole framework for the game next and then we can talk about it.Gregor Vugahttps://www.blogger.com/profile/10290626264301416468noreply@blogger.comtag:blogger.com,1999:blog-8321892558882855968.post-4643108465158368032011-04-20T00:09:05.704+02:002011-04-20T00:09:05.704+02:00I think the best solution is plain old talking. I&...I think the best solution is plain old talking. I'll use the example of how we used to work around PC death on our UO shards most of the time. If you wanted to PD (Perma-death) someone, you had to obtain their consent and weave an intriguing story around it which in turn spawned other plots and stories.Peter TekknoTroll Mišichttps://www.blogger.com/profile/03178754000122121235noreply@blogger.com